Tasks by Category
High Level, Logging
Task | Description |
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Recipe | Executes a recipe as a sequence of tasks. Execution order depends on success or failure of each task.Task execution is fully parameterized. Each recipe provides a global set of parameters that can be usedto control and orchestrate the various tasks. |
Pipeline | Executes a linear sequence of tasks. |
Log | Provides logging facilities (log to console, log to file, write report to file). |
File Operations
Task | Description |
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FileCopy | Generic file copy. |
FileOperation | Provides operations for renaming and deleting files, and creating, renaming and deleting folders. |
Pickup | Copies files from a local client directory to the processing server’s work directory. |
Delivery | Copies files from the processing server’s work directory to a local client directory. |
Zip | Zips multiple files into a single archive. |
Mesh Processing
Task | Description |
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CleanupMesh | Mesh cleaning and healing, such as removing unreferenced vertices. |
ConvertMesh | Converts mesh files to various file formats. Optionally strips components such as normals and UVs. |
DecimateMesh | Reduces the size of a mesh to a target number of faces or vertices. |
FixMesh | Fixes mesh deficiencies such as flipped triangles. |
Remesh | Creates a new, regular mesh for an object. |
UnwrapMesh | Creates a UV atlas for a mesh. Internally works with Rizom Labs Unfold, Uknit (hosted on 3ds Max),and InstantUV (Mops CLI). |
GenerateUSDZ | Generates a USDZ format model from a self-contained format like glb |
ReorientMesh | Standardizes scale and orientation relative to a provided Voyager SVX file |
SyncObjMtl | Makes sure a .mtl file exists for the supplied .obj and that the .obj correctly references it. |
Mesh Analysis
Task | Description |
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InspectMesh | Provides mesh analysis (manifoldness, watertight, dimensions, center, volume, etc.) |
MergeReports | Combines mesh stats from one inspection report with material stats from another. |
Texture Generation
Task | Description |
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BakeMaps | Bakes various features to textures by projecting them from a high poly mesh onto the UV spaceof a low poly mesh. |
Image Processing
Task | Description |
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ConvertImage | Convert images to various file formats using ImageMagick. |
CombineOcclusion | Combines three occlusion maps into one RGB map using red, green and blue channels. |
Image Analysis
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