List of available recipe tasks grouped by category.
Logging facilities.
Grabs input files from the client.
Delivers result files to the client.
Bakes various mesh features to a texture.
Converts folders of image files between different formats.
Uses a combination of Meshlab filters to clean a mesh.
Combines two meshes into a single self contained .fbx
Combines 3 separate occlusion maps into one RGB texture.
Converts image files between different formats.
Converts geometric mesh data between various file formats.
Reduces the size of a mesh by simplifying its structure.
Copies files from a source directory to a destination directory.
Operations on files and folders.
Uses the MeshFix tool to heal a mesh using a number of heuristics.
Convert a glb into a USDZ
Inspects a mesh file and provides a detailed report with topological, geometric, and statistical information.
Merges a multi-mesh model file into one .obj and texture
Merge two mesh inspection reports
Generates a mesh and texture from zipped image sets using photogrammetry techniques.
Uses photogrammetry capture images to project a texture onto existing geometry.
Executes a processing recipe.
Generates a new, regular mesh.
Standardize mesh scale and orientation
Generates a screenshot of the provided geometry
Ensures a mtl file exists and the obj references it correctly.
Generates new UV coordinates by unwrapping a mesh onto a flat surface.
Generates gltf and glb web assets.
Zip files to archive.