What is Kintsugi 3D?
Kintsugi 3D is a 3D capture and rendering technique developed by researchers at the University of Wisconsin - Stout Polytechnic that allows for synthesizing material properties, like roughness and specularity, that are historically difficult to capture accurately. These improved material properties can lead to a render quality that more closely matches the “true” appearance of the object than traditional photogrammetry processing and rendering pipelines.
See the Voyager comparison below showing the improved visual quality with traditional photogrammetry output vs. Kintsugi.

Voyager renderings of The Age of Bronze by Auguste Rodin, from the collection of the Minneapolis Institute of Art
How do I use Kintsugi 3D?
Kintsugi 3D assumes a ‘flash-on-camera’ capture technique, so the ideal pipeline would start with data captured under these lighting conditions.
Follow the Kintusgi 3D Builder documentation for appropriate photogrammetric processing and download the latest release of Kintsugi 3D Builder to setup and export your final glb models.
Drag-and-drop your glb model and textures into Voyager Story Standalone or use any other Voyager scene creation method to see the result. Kintsugi-enabled models will be automatically detected and supported!